Design för slumpmässiga möten
McKinsey Quarterly har intervjuat Brad Bird från Pixar och han delar med sig av ett antal lärdomar från framgångsfabriken, bl.a. om hur man designar för sociala interaktioner eller s.k. Sociopetal design:
Then there’s our building. Steve Jobs basically designed this building. In the center, he created this big atrium area, which seems initially like a waste of space. The reason he did it was that everybody goes off and works in their individual areas. People who work on software code are here, people who animate are there, and people who do designs are over there. Steve put the mailboxes, the meetings rooms, the cafeteria, and, most insidiously and brilliantly, the bathrooms in the center—which initially drove us crazy—so that you run into everybody during the course of a day. [Jobs] realized that when people run into each other, when they make eye contact, things happen. So he made it impossible for you not to run into the rest of the company.
/Jonas
(via Design for Service)
Foto av The 2th Room via Flickr
Bloggar.se: pixar, design, arkitektur, steve jobs, interaktion

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